Vielen Schülerinnen und Schülern ist der Modus „Capture the Flag“ (CtF) aus Computerspielen bekannt. WICHTIGE REGELN, die mit der. oder auch Catch the flag, Flaggenklau. Allgemein: Capture the Flag ist ein Waldgeländespiel bei dem mehrere Gruppen. Wer sich für "Capture the flag" im Garten oder auf einer Wiese mit einer Horde Kinder entscheidet, der benötigt erst einmal einen Spielleiter.
BeitragsnavigationCapture the Flag REDUX: Das originale, im dunkeln leuchtende Outdoorspiel für Geburtstagsfeiern, Jugendgruppen und zum Teambuilding - ein einzigartiges. oder auch Catch the flag, Flaggenklau. Allgemein: Capture the Flag ist ein Waldgeländespiel bei dem mehrere Gruppen. Capture the Flag oder Fahnenraub (englisch für erobere die Fahne) ist ein traditionelles Geländespiel, das im Freien gespielt wird. Dabei besitzt jede.
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Method 1 of Know the basics of capture the flag to get playing quickly. In capture the flag, two teams hide an object "the flag" on their territory.
Usually, the territory is made by splitting a playing area in half with cones, trees, or other markers. Your team tries to take the opponents' flag and bring it back to your territory before they find yours.
To defend your flag, you can tag any opponent on your territory and send them to "jail" until they are tagged by their teammate to be set free.
The first team to capture the other's flag wins the round. If the game was quick you usually switch sides, re-hide the flags, and play again.
Teams are even, made up frequently of 5 people or more per team. You need a large area to play in, otherwise it is too difficult to explore the opponent's territory without immediately getting tagged.
Find a large, open area to play. You need plenty or room to run around and places to hide the flag. Lots of obstructions and obstacles, allowing you to hide as you search for the opponents flag, can make the can more fun as well.
Try to pick an area with a large obstruction near the center so no guards can see all the way across the field. Some great spots include: A house with a large front and back yard, or two equally large sides.
A paintball course. A large stretch of woods, especially with a stream or set of power lines in the middle. To do so, you simply place the flags at the farthest possible ends of the field in plain sight.
Split the field in half, then start playing. The game then becomes more about running, dodging and tagging than hiding. Find an even number of people to play with.
You can play with any number of people, but it is best with at least 10 or This way you have two even teams of 5 or 6.
If possible, try and find a way to separate the teams with different color shirts, hats, or bandanas. You can still play with an uneven number of players.
Have the extra player hide the flags by themselves, for example, so neither team knows where to look. They can then "judge" the game, officiating whether or not someone was tagged.
You can also make it so that the team with the "better territory" for example, a backyard with many more hiding spots has one less player, evening the playing field.
Choose two similar objects to be flags. These just need to be two objects of similar size and shape. If you are playing at night it is best to have something light colored.
Some good options include: Bandanas. Old t-shirts. Balls and Frisbees you may make a rule that they can be passed once found, or they have to be carried Cones Old toys.
Mark all of the boundaries of the playing field together. First and foremost, designate the center line dividing your territory. It is often easiest to use a natural line, like the edge of the house or everything even with two big, noticeable trees.
Then decide how far back and to the sides you be playing. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person night time games might use flashlights , glowsticks or lanterns as the "flags".
Sometimes teams wear dark colors at night to make it more difficult for their opponents to see them. If one team has the opposing team's flag on their territory they may be tagged because they have the opposing team's flag.
The objective of the game is for players to venture into the opposing team's territory, grab the flag and return with it to their territory without being tagged.
The flag is defended mainly by tagging opposing players who attempt to take it. Within their territory players are "safe", meaning that they cannot be tagged by opposing players.
Once they cross into the opposing team's territory they are vulnerable. The flag is usually placed in a visibly obvious location at the rear of a team's territory.
In a more difficult version, the flag is hidden in a place where it can only be seen from one angle. It also might have some challenge involved.
For example, the flag could be hidden in the leaves up in a tall tree, and the players have to see the flag, then knock it out and bring it to their base.
Different versions of Capture the Flag have different rules, both for handling the flag and for what happens to tagged players.
A player who is tagged may be eliminated from the game entirely out of the game , be forced to join the opposing team, sent back to their own territory, or be placed in "jail" with or without a guard according to the number of people in a team.
While tagged players may be confined to jail for a limited, predetermined time, the most common form of the game involves the option for a "jailbreak".
In this version, players who are tagged remain in jail indefinitely. However, players from their own team may free them from jail by means of a jailbreak.
Such action may, depending on the rules, free all jailed players  or simply those who are physically touched by the one performing the jailbreak.
But in some variants, teammates who got tagged can be jailed only 3 times, or they are kicked from the game until the next round.
In general freed players are obligated to return directly to their own territory before attempting offensive action i. While they return to their own side, freed players usually acquire "free walk-backs", in which they are safe from tagging until they reach their home territory.
The player performing the jail break, on the other hand, is neither safe, nor restricted from performing other actions such as attempting to grab the flag or generally moving about enemy territory.
Sometimes, players in jail form chains, so that if a teammate tags one person in the chain, everyone is free.
Simply leaving jail without being freed is considered poor sportsmanship and is severely frowned upon, often leading to expulsion from the game.
If all players on one team are jailed meaning no teammate can free them from jail , then the other team will have all the time they want to find the other team's flag.
You will also need material to make flags one per team. Bandannas, socks, old t-shirts, and even beanbags work. Each flag should be about the same size and brightly colored.
Setting up to play Capture the Flag is fairly simple, but there are a few things to be aware of before you start playing. Here's what you need to do:.
Divide players evenly into two to four teams. Aim for a balanced mix of ages, sizes, and fitness levels for each team if you can. But it's also fun to play parents vs.
White Sox supporters, say. Here every team has own network or only one host with vulnarable services. Your team has time for patching your services and developing exploits usually.
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